Website powered by

'7Masters' Limbo

This is an environment I did in Unity 2018 for the VR game '7Masters', a game still in development by 'The Game Forger'.
I was responsible for every aspect of the environment: modeling, texturing, setting in engine and lighting. Stephany Shimae helped me on the building of the environment and she also made some props like the fenix lamps and the goddess statue. Antonio Elias made some models and textures for the tatami and the mystical zone. Adrià Gómez Méndez was responsible for the modeling of the forge.
I used the 'Allsky' package for the skybox. The chinese lion statues, the energy crystals and the dragon columns are also from a package.

Artstation links:
https://www.artstation.com/shimae
https://www.artstation.com/aeli
https://www.artstation.com/agm16

The Limbo is the place in the game where you go when you finish every mision.

The Limbo is the place in the game where you go when you finish every mision.

It's divided into 3 main zones: the tatami, the forge and the mystical zone.

It's divided into 3 main zones: the tatami, the forge and the mystical zone.

The tatami it's the place where you can practice with your weapons or your magic skills.

The tatami it's the place where you can practice with your weapons or your magic skills.

The forge is where you can forge and improve your weapons.

The forge is where you can forge and improve your weapons.

The mystical zone is where you can improve your magic skills.

The mystical zone is where you can improve your magic skills.